Ultimately, having predicted when the next defeated enemy will grant an extra life, the player loses their last life immediately after setting off a Bomb. The methods requires either a lot of knowledge on the game’s points system, heavy memorization, or heavy guesswork. This glitch is extremely difficult to trigger. Therefore, if the player gains a life as the screen is fading to black, after having lost their last life, the game will check that the remaining lives count is above 0 and proceed to the Level Clear screen, under the assumption that the fade-out was due to defeating the level’s boss. What determines whether either screen will be displayed is the player’s remaining lives. This is because the function that is used to handle the appearance of the Game Over screen is also used for the Level Clear screen after completing a level. ![]() However, instead of being taken to the Game Over screen, the player will be shown the Level Clear screen, as if they completed the level. Level Skip: If the player gains a life just after they lose their last life, the screen will fade to black. Sound Test Menu: At the title screen, quickly press RIGHT, RIGHT-DOWN, RIGHT, X. Level Select Menu: At the title screen, quickly press DOWN, DOWN-LEFT, LEFT, UP-LEFT, UP, START while highlighting the desired game mode.Īlternatively, quickly press DOWN, DOWN-LEFT, LEFT, START while highlighting the selection above the desired game mode. Since the code involves moving down the selections and hitting start, it should be performed 1 selection above the desired game mode. A confirmatory voice clip will be played. They have been dummied out in the overseas counterparts however, ROM hacks and patch codes have been created to make these codes work.ģ0 Lives: At the title screen, quickly press DOWN, DOWN+RIGHT, RIGHT, START. ![]() The following codes can be used only in the Japanese version.
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